Safety Rating

As of November 1, 2021, you can participate to Drive Gym races only if you have a Safety Rating (SR) A or B.
There are four levels of "Safety Rating": A, B, C, D.
Each level corresponds to a certain number of warnings or expulsions
  • Safety Rating A: no warnings or expulsions
  • Safety Rating B: up to 2 warnings in non-consecutive races
  • Safety Rating C: one expulsion
  • Safety Rating D: two or more expulsions
Warnings are reset to zero after one clean match with no infractions
Expulsions are reset to zero with one day's disqualification from competitions plus two consecutive clean games with no infractions

Warnings, Expulsions and time penalties will be assigned by Drive Gym staff while observing the competition as per the rules listed below.

Time penalty (3 sec. slowdown):


  • Cutting the track with obvious time gain
  • Bumped from behind or impact on the rear axle of an opponent's car resulting in a slowdown in the lap time of the affected car without altering race positions or causing damage to the opponent.

Warnings (yellow card on the monitor):


  • Collisions with walls and barriers, off-track excursions with 3 or 4 wheels with no time gain for 40% of total race laps.
  • Obstructing the overtaking maneuver of oncoming drivers if lapped (blue flag) or the gear of other drivers re-entering the track following a previous excursion or accident.
  • Obstructing the straight line overtaking of the following driver by changing their position more than 2 times.
  • Serious collisions with other cars either side or rear (collisions that change the race position of the two drivers and significantly slow their lap performance) where the driver responsible returns the position or, following the collision, the positions remain unchanged but with damaged cars.

Expulsions (immediate removal from the race):


  • Collisions with walls and barriers, off-track excursions with 3 or 4 wheels without time gain for more than 50% of the total race laps.
  • Two warnings in the same race
  • Gaining a position when you are too far back at the braking point by bumping into and ramming into your opponent's car to pass him (a maneuver called "push to pass" or "dive bomb" )
  • Bumped from behind or hit on the rear axle of an opponent's car violently resulting in severe damage on the car hit and where the driver responsible does NOT return the position.
  • Personal vendettas on the track by going to strike an opponent voluntarily to damage his race